First, make a character, and write down how much exp you have. Then, open the save file in a hex editor (make a backup in case you mess up) open up calc in windows (with scientific view) and plug in the value of exp in it and then select the Hex option. Do a search for that number in the save file. I checked it myself with a hex editor. Every value in my pal's d2s file was 0, there was basically no data in the file. There isn't even a Diablo II folder in virtualstores program files x86. I have 1.13d also and hero editor 1.03. Never had this problem. But I only used it twice. To create a huge FCR sorc to study maps. Would be nice if they can at least implement some type of system so that at least impossible items can't exist in game. Coming from Borderlands 2 where modding and duping were pretty rampant for awhile, Gearbox wasn't able to completely remove it, but they were at least able to have the game remove any items that can't legitimately exist. For me the easy answer has always been to either play solo, with friends, or find people (yes even in forums) that are interested in playing legit. As of now, all of my stuff on the PS3 is self-found (with the exception of one gem plan that refused to drop for the longest time - thanks Record for that) and my presumption will be that all of my stuff on the PS4 version will be the same. ![]() I have a couple of 'real life' friends who play and I presume will pick up the PS4 version, so if we find something the other can use - we'll probably pass it their way (assuming BOA doesn't show up on PS4).but I also tend to play a whole lot more obsessively than those folks -so who knows;). Version 0.2 is available at Nexusmods: To use, put the.bat,.sh and.jar files next to your Diablo.exe then run the.bat. If you have Java installed (you need the Java JRE) it will launch the editor. To use the editor: 1. Make some simple changes 2. Click 'Cache changes' after the edits (this will remember the changes, otherwise switching entities will discard your edits) 3. Click File -> Save 4. ![]() Load up DiabloModded.exe I would advise backing up all characters before you use a modded exe. Some of the edits the editor permits you to make will result in a non-functional modded exe. To find out which edits will work, refer to I hope you enjoy using the editor. Any suggestions for improvements can be sent to firstname at lastname dot me dot uk where firstname and lastname are my first and last names respectively (see ) -- or simply post here! --------------- Original post: Hello all, Since this seems to be the most active Diablo forum in existence I thought I would post this here. I am making an editor for Diablo. My motivation/reasoning is as follows: 1) A lot of people seem to want Mod X or Mod Y +/- a few adjustments. 2) The editor will act as a repository of knowledge for the diablo community (both users and modders, though Jarulf's guide caters better for users). 3) I wanted to make a mod but couldn't decide what to make. 4) Editing in a hex editor makes my eyes bleed. I have a working version at the moment, but you will need basic Java skills to make use of it (and, preferably, Eclipse). V1 is more of a 'toolkit' than a full editor. A later version will have a full GUI. Microsoft software engineering manager interview questions. I am looking for interested parties to (1) make mods using the editor and (2) provide more memory locations/routine modifications that I can include in the editor. Hex To Character ConverterI'll post more if anyone is interested. I'm happy to answer questions/accept input. I'm also interested in collaborating to produce an annotated ASM file. I've already made a start but there are 200,000 lines of code so it is a big project. Thanks & regards, --QC. This sounds like a very interesting project. Do you have a GitHub repository with some initial work? You probably know about already (a reimplementation of the Diablo 1 engine in C++). Some work has been done to analyze the Diablo 1 file formats (CEL, CL2, etc) at (in Go) and (in Node.js). If you know of any other projects which aim to provide insight into how the original Diablo 1 engine works, please let me know. Looking forward to hearing back from you. Cheers /u P.S. If you are not yet a member, consider joining the, which is specifically dedicated to Diablo 1. I've downloaded a copy of the code and started to look through it. At this stage the project is basically a codification of the Dark mod notes. It has a lot of potential, especially as well-commented code could serve as an interactive reference to the Diablo engine. I'd be very interested in commenting on specific parts of the code (a feature which is provided by code hosting sites such as GitHub and Bitbucket) and follow the projects future development. If you would decide to start using a revision control system (e.g. Git, hg) it would be much easier to track the deltas (diffs) between each change of the code. This may very well be old news to you, but I just wanted to point it out as it truly facilitates collaboration on open source projects. Btw, I'm very happy that you've decoded to license your code MIT! Let me know if you do decide to create a GitHub user:) Cheerful regards /u. Hello All, I uploaded a more convenient non-developer version to. To use, put the.bat,.sh and.jar files next to your Diablo.exe then run the.bat. If you have Java installed (you need the Java JRE) it will launch the editor. To use the editor: 1. Make some simple changes 2. How To Edit Hex FileClick 'Cache changes' after the edits (this will remember the changes, otherwise switching entities will discard your edits) 3. Click File -> Save 4. Load up DiabloModded.exe I would advise backing up all characters before you use a modded exe. Some of the edits the editor permits you to make will result in a non-functional modded exe. To find out which edits will work, refer to I hope you enjoy using the editor. Any suggestions for improvements can be sent to firstname at lastname dot me dot uk where firstname and lastname are my first and last names respectively (see ) -- or simply post here! Thanks & regards, --QC Attached File(s) (Size: 132.14 KB / Downloads: 4). ( 10:10 AM)quixotic-cynic Wrote: Hello All, I uploaded a more convenient non-developer version to. To use, put the.bat,.sh and.jar files next to your Diablo.exe then run the.bat. If you have Java installed (you need the Java JRE) it will launch the editor.
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